#include "InputConfiguration.h"
#include "../Input/InputManager.h"
#include <GL/glut.h>

//Mapping actions to controllers "buttons"
tActionMapping kaActionMapping[] = {
  { eIA_CloseApplication, eKeyboard, 27 },
  { eIA_MoveUp, eKeyboard, GLUT_KEY_UP},
  { eIA_MoveDown, eKeyboard, GLUT_KEY_DOWN},
  { eIA_MoveLeft, eKeyboard, GLUT_KEY_LEFT},
  { eIA_MoveRight, eKeyboard, GLUT_KEY_RIGHT},
  { eIA_Fire, eKeyboard, 32},
  { eIA_Accept, eKeyboard, 13},
  { -1, -1, -1} //Mark of end of table
};
